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GDC, Day Something

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Spent the morning in a session on making AI characters more interesting, and then snuck out of the AI summit to go see a day-long tutorial on multithreading techniques for games. Intel has some pretty slick tools coming out soon, which really make it a breeze to find and eliminate common threading issues, as well as some other goodies.

Not sure what the evening holds yet, but chances are it will (at least eventually) involve alcohol.
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