• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
  • comments
  • views

GDC Postmortem

Sign in to follow this  
Followers 0


Well, another GDC has come and gone. It's always a mixed feeling for me when a big show is over; part of me is so exhausted all I want to do is escape and sleep for a week, while another part wishes I could do it all again tomorrow.

The Bad
I normally wouldn't open up a postmortem with the bad news, but this year there was one principal bit of bad news, and it colored the entire week's experience. Everything was just smaller and less energetic this year. There was a lot of open space on the expo floor, a distinct lack of lines for popular talks, and generally a fairly subdued and muted atmosphere to the whole affair. Of course everyone is going to point the finger at the economy, but I think it ran a bit deeper than that; this was just an off year all around.

Naturally, the trip in general involved a few minor glitches - delayed flights, rough weather, and the occasional argument at the front desk over who is actually paying the hotel bill. That was largely irrelevant though, and I'm happy to have made a trip that didn't involve sleeping overnight in an airport or bouncing several checks.

The Good
This was the first year that GDC has put on a summit specifically for AI. I may be biased, as a programmer, but I've always found the AI crowd to be especially awesome. There's no other subgroup of GDC attendees that combines excellent pedigree and achievements with a general willingness to sit down and talk frankly about ideas and technology. There's plenty of famous and accomplished people roaming around the conference, but the AI guys are just so much more approachable and down-to-earth. At least, that's how it seems to me.

The summit itself was great, but even better was the sort of meta-networking that happened after the summit. The AI guys seemed to move in packs, with groups of the same people showing up at various lectures and discussions. That connectedness lasted through all three days of the AI roundtables, which are my personal favorite sessions at GDC. And, of course, we ended the week on a great high note with the AI programmers' dinner.

Of course there was good stuff beyond the AI crowd as well - the GDNet crew is always a blast to hang out with, and with a ninja like Drew around, it's amazing how many places you can worm your way into.

Swag was in general short supply this year, but my favorite bit of souvenirishness is a bright orange "Work Crew" sticker. Apparently, if you blatantly lie to the security guards at the expo floor, you can wander around unchallenged because everyone thinks you're there to help set up/tear down. I intend to exploit this next year for epic awesomeness.

There were plenty of other great bits over the course of the week, but I'll be covering them in detail with my writeups soon. Make sure to hit the GDC coverage page often, because we'll all be churning out articles for the next several days.

GDC was a little slow this year, but still well worth the experience. I will definitely be there next year.

Also, frisbees.

Sign in to follow this  
Followers 0


There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now