Anyway, I also did a full re-render of my quick animations, which means full raytracing, anti-aliasing, and radiosity-faking lighting. So now the game's looking really good, even though the animations themselves are a bit incomplete in terms of motion. But at least I'm back to TMS work. Yay, me.
Well, the next part of the combo has been rendered. I want to do the air stuff because it looks cool, but I'm trying to do them in the order you perform them in to maintain some sense of order. I'm just doing quick broad motions for the animations; rotate the body, move the essential body parts, and that's it right now. Later, when they're all "done", I'll add touches like the cape and tongue reacting to the direction they're moving in, or adding smaller details to the animations.
Anyway, I also did a full re-render of my quick animations, which means full raytracing, anti-aliasing, and radiosity-faking lighting. So now the game's looking really good, even though the animations themselves are a bit incomplete in terms of motion. But at least I'm back to TMS work. Yay, me.
Anyway, I also did a full re-render of my quick animations, which means full raytracing, anti-aliasing, and radiosity-faking lighting. So now the game's looking really good, even though the animations themselves are a bit incomplete in terms of motion. But at least I'm back to TMS work. Yay, me.
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... eventually. [grin]