Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Yay, animation!!

Sign in to follow this  


Well, the next part of the combo has been rendered. I want to do the air stuff because it looks cool, but I'm trying to do them in the order you perform them in to maintain some sense of order. I'm just doing quick broad motions for the animations; rotate the body, move the essential body parts, and that's it right now. Later, when they're all "done", I'll add touches like the cape and tongue reacting to the direction they're moving in, or adding smaller details to the animations.

Anyway, I also did a full re-render of my quick animations, which means full raytracing, anti-aliasing, and radiosity-faking lighting. So now the game's looking really good, even though the animations themselves are a bit incomplete in terms of motion. But at least I'm back to TMS work. Yay, me.
Sign in to follow this  


Recommended Comments

Guest Anonymous Poster


Yay you! \o/

When will you release a small demo with the new graphics? :)

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!