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Hull Shader Partitioning Methods
posted in
On the path with a ramblin' man
Published April 14, 2009
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Missing the 4th method - "pow2" because as far as I can tell its broken in Nov'08 and Mar'09 [sad]
Can you spot the pattern of how the three methods work? Bonus points for why morphing won't work in the same way on the integer mode.
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Tessellation, now with less pop
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D3D11 Partitioning - pow2
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