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Another update while I do a big rebuild...

I added my recycling of vertex buffers code and it made no difference. I double checked, and I only get 80 FPS by disabling all draw calls, which really isn't that great.

I also checked and the MinIndex and NumVertices parameters to DIP() are sane-looking, which is good since it means I don't have to dick around to sanifty-ify them.

So, I still have no idea what's going on. I've posted a thread about it anyway.
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