Jump to content
  • Advertisement
  • entries
    207
  • comments
    220
  • views
    226838

Untitled SENG Game: Manual Updates

Sign in to follow this  
gdunbar

358 views

So I've made a number of changes in the way the SENG RPG system works over the past few months. I'm finally getting around to putting those changes into the documentation. That may seem like a task that should wait until there's actually a game to go with it, but right now all I have is a big text file with vague notes on the changes I've made. Moving it into the real documentation is as much for my benefit as anyone else, so that I have a definitive place to look when I'm trying to remember how something is supposed to work.

Also as part of the documentation I've been moving things like spell descriptions, formerly only available in-game, into the manual as well. These are auto-generated by a program (that shares most of its source code with the game code itself). So, a spell description in-game might look like this:



Whereas in the manual, in HTML format, it might look something like this (well, sort-of; I can't get all the formatting into this post):

Touch of Fear

Type: Spell
Skill: Void Magic
Level: 0
Cost: 40
Attribute: Intelligence

Inflicts a penalty to statistics:

  • Attack Points

  • Damage Points


Attack Points: 20
Damage Points: 20
Saving Throw: Fortitude

This spell chills the heart of one enemy, hindering the effects of that beings attacks for a time.


Optimistically, I'll say I'm about halfway done with making these updates. Perhaps I'll post the manual here when I've finished up the changes.

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!