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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Epoch's New Home

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ApochPiQ

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I've officially opened up the Google Code site for Epoch, at http://code.google.com/p/epoch-language/ (alternatively reachable at http://epoch-language.googlecode.com/ as well).

So far there's no content there, but as R7 nears completion I'll start setting up more stuff. The finished R7 code will be the first code committed to the VCS trunk, and the R8 project will fork a branch shortly thereafter. R8 has some really cool stuff coming so I'm looking forward to letting everyone play with the R8 code while it's in development.


On a totally unrelated note, I discovered a hideously bad bug in the infix operator logic today, so I'm in the process of rewriting that. By forfeiting a couple of really trivial optimizations (evaluating arithmetic expressions at compile time) I've simplified the work of the parser dramatically, so it should be easier to get correct results robustly and reliably now. The optimizations will go back in much later, as part of a separate multi-pass code improvement system. (Right now the optimizer is seriously far off in the future, unfortunately.)


I'm still torn on whether I want to track most of my stuff on the GC side or over here. (Or, worse yet, I could cross-post all my updates to both sites. Eurgh!) I'm leaning towards staying here, largely out of habit, and largely because there's already people watching this space for Epoch news. Pulling the plug on the main channel of information sounds rather pointless to me.

We shall see, I suppose. For now, I'm going to go back to burying my head in R7, and hopefully we'll see that sucker ship here sometime soon.

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Google code is a delightful host for projects, but you're going to find that the wiki there is completely useless and you'll probably end up removing it [grin]

It's a good place for hosting code, issues, and downloads, but you won't want to use it as a place for news.
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