• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
  • entries
  • comments
  • views

R7: Like falling into a black hole

Sign in to follow this  
Followers 0


Gather 'round, kiddies! It's time for our daily task list update! Yayy!

  • Integrate new features with the assembler and bytecode systems

  • Pop the parser stack correctly to improve error responses

  • Fix some bugs in nested response map support

  • Improve syntax for initializing nested structures

  • Improve syntax for accessing nested structures

  • Organize ParserState class a bit better

  • Add support for empty lists

  • Change from using char to a Byte typedef to highlight code that manipulates single bytes

  • Perform complete code review for exception safety, documentation, code cleanliness, error handling robustness, and elimination of hardcoded strings/magic numbers

  • Complete code review of all example programs to ensure they use the latest syntax and features

As you can see, this is slightly shorter than the last task list, but it also contains a couple of extra things that snuck their way in and caused havoc.

Release 7 continues to be a tantalizing prospect: just when I think I'm ready to quit fixing bugs and making tiny tweaks, I discover another set of fairly significant problems. Bummer.

On the plus side I got plenty of stuff done over the weekend, so at least progress continues to be made. On the down side, though, I now have to go back to work again for the week, which means very little time and energy for Epoch.

I'll be hacking away most of the night, I suspect, and we'll see what I can manage to get done before the work week kicks in. After that, it's anybody's guess.

Oh, be sure to check out the Google Code page for Epoch. I'm (slowly) putting together a complete description of the language, it's design philosophy and goals, and current capabilities. I'll continue posting most of my updates here, but anything significant (like, say, shipping a release) will get a news entry on the GC site.

This is of course a perfect opportunity to remind all my awesome readers that Epoch is an open-source project, and additional contributors would be very welcome indeed.

Just a hint [razz]

Sign in to follow this  
Followers 0


There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now