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I've implemented an animation interface so the character can now actually walk instead of just hovering around. The video shows the character in motion, jumping and climbing stairs. There is still no jump animation though. I have left to implement point and click movement and some fine tuning of the shadows, you can see in the video clip that some shadows are clipped. This happens at the sector limits/edges. I believe I can correct some of those errors without too much of an impact on the frame rate.

I'll be going on vacation soon but I'm aiming for a last journal post before I go. See you until next time!
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Nice work as always. The animations for walking looked smooth. I like how you can kick that ball around, nice work with physics. Oh and nice tree. :) Everything's looking great, keep up the good work!

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Thanks! I like the ball too. I am thinking of having some problem solving that involve moving objects around. That would be cool :)

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