Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    90
  • comments
    89
  • views
    37264

Progress continues

Sign in to follow this  
a_insomniac

50 views

Considering that I code professionally during the day it is a task mind you to come home and begin to start doing it again. Not to mention that as of late (3 yrs) my main focus has been JAVA / J2EE.
Don't get me wrong my passion is C++, always has been always will be. But switching hats between the two is difficult at times, grrr data types.

Anyway, I started gathering resources for my "Ultimate 2D Sidescroller", I will continue to call it that until I have legit name for it. Sounds, and reference images, blah blah have been a blast to gather but it's time to start developing my engine. So tonight I will embark on that journey blasting my imagery to the vid card for rendering.

I've been away from graphics programming for awhile and forgot how much work goes into the preparation for even making a game. But I forgot how fun it was too...

On another note, I came up with the coolest concept for one of the enemies...it is really cool. Just cant seem to nail down the look of our hero yet...oh well...that will just have to happen another night.
Sign in to follow this  


2 Comments


Recommended Comments

Quote:

Anyway, I started gathering resources for my "Ultimate 2D Sidescroller", I will continue to call it that until I have legit name for it.

Codenames rock :P

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!