• entries
    154
  • comments
    388
  • views
    163822

Things that go bump in the night.

Sign in to follow this  

224 views

Hello again!

Today I'm working on creating the collision world from map zones instead from the objects themselves. Why? Well, it turns out that bullet physics is not very good at handling collision boxes as a means of "ground". Every time my actor moves across a floor composed of different sized boxes it goes "bump" over each box edge (the edges on the left picture). This has become very annoying so I thought I would minimize the number of boxes by having the collision world separate from the graphics (right picture). This causes some unnecessary zone editing in the editor but it will be worth it if I can minimize these small bumps. I was hoping not to have to do this but it seems necessary due to limitations in bullet physics. I asked about the problem over at the bullet physics forums but to no avail.


Some good news; the shadow problems in the previous post has been taken care of.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now