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Untitled SENG Game: Finished Manual

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So, I've been working on the manual for "Untitled SENG Game" for the past couple of weeks. The main purpose of this project has really been to get the updates I've made to the RPG system codified; I've changed the code a ton, and while I have chicken-scratched notes on all the updates, it's nice to have a systematically written document with how this system works, for my benefit if not for anyone else.

You can see the manual here:

http://members.gamedev.net/gdunbar/blog/2009_06_11/rules.htm

Notes:

  • The "Game System" section is the one to look at; the "Playing the Game" section is still based on the old "To The World Tree" demo I did two years ago. Even though the UI has changed greatly, I don't want to update that section until I have a game (and fresh screenshots) to go with it.

  • The "Game System" section is all based on live code; it all works (plus or minus bugs) in the game. This isn't just a vaporware document.

  • All of the tables, skill lists, spell lists, etc are auto-generated by the game code. This was the other big purpose of documentation project.

  • The spell lists and faction lists are game-dependent, and are just for testing purposes. All of the code for the various spell types, and for factions, are done, but the data needs to be filled in as I design the game world.


Any comments or questions on the manual would be welcome.

I'm getting there with the game engine. Still a few more changes to make until I've got all of the engine features to make the game I want.
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