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Spritz spritz sploosh.

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As promised, I'm starting to implement blood. This means I've done a bunch of hacking to my decal manager and actually have some pretty clever stuff going on in blood decal creation.
This blood spraying might be a bit too vigorous.
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Why no one took the time to comment on massive gore is beyond me. My only comment is MOARGOAR! Anyways, glad to see this moving along :)

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That's what it did in Glow as an artifact of the pixel shader, but I'm not sure. Right now it just pops out of existence, but I'm looking into ways to make it better.

I've been making the effect 'scatter' more so it looks more like a proper splat, as well as working on the user interface. Nothing is really pretty enough for visibility at the moment, but I'm working on it.

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