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Cyberspawn video!

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I know I'm going to get some guff for it, but I was only able to get this video in MP4 format, which YouTube didn't seem to like. [sad]

Regardless, take this opportunity to see Cyberspawn in motion.

EDIT: It looks like my YouTube attempt succeeded.
">Click here to view.

New since my last entry is the ability to pick up and throw away items, as well as a fairly attractive marble floor texture. Presently the only manipulatable item in the game is the Nuratech Pistol, so that is showcased in the above video. As you'll be able to see, the physics is entirely based around axis-aligned bounding boxes (AABBs), but looks reasonably decent. I'm feeling a little torn as to whether I want to take a stab at integrating a physics library. Anybody have any experience they'd like to toss in about that?

That's all for now. Hopefully coming soon: working doors. [smile]
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You're video is all black for me, in either QuickTime Player or Chrome.

Your floor texture looks fantastic - how did you get it to tesselate like that? Is it larger than the floor tiles?

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Mmm, Winamp doesn't seem to like the video either. :(

I concur with Aardvajk: 'tis a very pretty marble texture.

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Looking good! I like the little bounce the pistol does when dropped :)

How long until you can start kicking around chairs and plants? ;)

Also, none of my players could play your .mp4 (it actually crashed two of them!), but I see you sneakily uploaded the video to youtube:


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@Aardvajk: I'm glad you like the texture. It's actually just a regular 128x128 texture I put together with GIMP. In fact, I'd go as far as to say that the Map->Make Seamless feature did a lot of the hard work. [grin]

@DarkCampainger: Thanks, and good eye on the YouTube video, hehe. I'm not sure how fancy the physics will be, or whether pots and chairs will even be throw-able. I'm having some internal conflict about integrating a 'real' physics library into the fray. =/

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