Regardless, take this opportunity to see Cyberspawn in motion.
EDIT: It looks like my YouTube attempt succeeded. ">Click here to view.
New since my last entry is the ability to pick up and throw away items, as well as a fairly attractive marble floor texture. Presently the only manipulatable item in the game is the Nuratech Pistol, so that is showcased in the above video. As you'll be able to see, the physics is entirely based around axis-aligned bounding boxes (AABBs), but looks reasonably decent. I'm feeling a little torn as to whether I want to take a stab at integrating a physics library. Anybody have any experience they'd like to toss in about that?
That's all for now. Hopefully coming soon: working doors. [smile]
Your floor texture looks fantastic - how did you get it to tesselate like that? Is it larger than the floor tiles?