Jump to content
  • Advertisement
  • entries
    359
  • comments
    237
  • views
    189175

Tangent: Refactoring, Part 1

Sign in to follow this  
Telastyn

169 views

The first part of my bulldozer refactoring is complete. The core library for Tangent was a mess because I just added things along as I went. Plus I'm lazy and don't have great practices even when I'm not lazy. As a result the core library was 7200 lines of code across a mere 8 files. Bleh! Even I had gotten tired of the big cluttered files.

So I went through and focused on simply reorganizing things. No major code changes, just cut/paste into a new solution. The thing at least looks vaguely professional at first glance now. The solution is up to 7700 lines in 120 code files, nicely organized into a sane directory structure.

The next step is renaming some of the things that are not-consistent across the project. After that will be additional comments and actual logical re-arrangement.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!