Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Small update on Neptune

Sign in to follow this  


Neptune Kernels new Debug Screen - Running in VPC

Hello everyone,

This is just a small update on Neptune. I have finally gotten native Win32 compatible resources implemented in the kernel. (Well, just images anyways but still [grin]) Thanks to this, the kernel can now use bitmaps for different things without loading anything from disk. This also makes development easier as we can just use an image program and resource scripts [smile]

Also, thanks to boot time DLLs, the kernel itself is still a microkernel and has no internal drivers for anything. DLLs are used by the kernel but are separate programs.

With these additions, the kernel is still being cleaned up to better fit the new design.

I suppose thats all for now [smile] I know it somewhat looks like Windows XP do to the colors. What can I say? I like those colors [grin] I am always looking for suggestions though if you have any!
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!