Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

Lazing on a Sunday Afternoon

Sign in to follow this  


Today, I used Aardvajk's method of printing the score, which he outlined yesterday. It was quick and simple to implement and is working perfectly. So thanks for that. [smile]

The only other thing I have done today is my second bullet point (from a couple of days ago): multiple levels. I can now load more than one level at a time and when one is completed it will move to the next (as long as it wasn't the last one). The change needs a bit of work as when one level disappears, the next just appears and the ball travels on as before.

Unfortunately, even though I did as much as I had planned to do these past couple of days, I could have done more. I have out as many hours of work into it as I could have done. Oh well it doesn't matter too much.

Anyway, I've been noticing a few problems with my ball-block and ball-player collisions (eg ball hits the left/right of the block it reacts as if it hit the top/bottom, ball sometimes passes through the corners) so tomorrow (and probably the day after) I'm going to try and implement a better collision system.

Thanks for reading.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!