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A short update.

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This is just a short update. I wanted to mention that I setup a wordpress blog/site for DaggerXL. General progress and eventually demos/builds will be hosted there. I'll talk more about DarkXL when I have more time to write another post. :)

As you can see from the wordpress blog here , decent progress has been made. Textures and lighting from the camera are now supported. This means that proper normals are now setup for models. Also, since in Daggerfall, uv coordinates are stored in subtexel coordinates (16 units per texel), the uv coordinates used for the 3D hardware must be scaled based on the resolution of the texture used on the surface. Anyway here are some screenshots of these changes in action, which you can also see on the wordpress blog.















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