Jump to content
  • Advertisement
  • entries
    732
  • comments
    1562
  • views
    494717

Penance

Sign in to follow this  
Ravuya

361 views

Sorry I haven't made an update in the last little while, but I have been working on Afterglow.

New:
  • Rotation of decals - blood, etc is rotated slightly in order to 'change up' the visuals. Thanks, Scott.
  • Transitions between layers - fade in/fade out is currently the only one implemented, but it adds a whole lot to the menu system and is cool.
  • Explosive bullets leave behind scorch marks on the ground (see below). They should probably leave them on the wall too, but it looks pretty good as is.
  • A lot of refactoring of the nastier bits of the decal system. It's still very slow, though.
I still have to get respawning working completely.
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!