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Sorry I haven't made an update in the last little while, but I have been working on Afterglow.

  • Rotation of decals - blood, etc is rotated slightly in order to 'change up' the visuals. Thanks, Scott.
  • Transitions between layers - fade in/fade out is currently the only one implemented, but it adds a whole lot to the menu system and is cool.
  • Explosive bullets leave behind scorch marks on the ground (see below). They should probably leave them on the wall too, but it looks pretty good as is.
  • A lot of refactoring of the nastier bits of the decal system. It's still very slow, though.
I still have to get respawning working completely.
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