[And: I went and stuck Google analytics on my site. The statistics are fascinating, not to mention that there's a sort of voyeuristic thrill of looking back in a vague way at the people who are looking at my work.]
A bunch of project images here. I drive myself crazy with mode-switching.
Dungeons of Dredmor
I'm going to let the pictures do the talking. All graphics by me except for that one dialogue box around the artifact (need to revise that one), the ultima-style bag panel, and the character sprites.
Thanks N. for the shots. Compare these to the Dredmor shots in my last post to see how they've come along.
And a few of the most recent items I've added:
From left to right: War Scoop (Or is it War Spork? I forget), Pork Sword, Wizard's Sleeve
There is no point in explaining. It's going to be a strange game.
A few items on my Dredmor Todo list:
- Yogurt Maker dungeon object & UI panel
- Vegetable themed scenary
- "Robe and Wizard Hat" Achievement
So it goes.
This a game for the iPhone involving gems and stuff that's been released in the last couple weeks. All graphics by myself; go me. I should add that I was impressed by the level of polish Alex put into tweaking the various effects and animations; It looks really smooth in action.
So check it out if you like shiny things. Props to Alex.
Yes, tiles! This is all outdoor stuff one finds around the eponymous motel; I'll be getting to the interior any day now.
I remember now: That parking lot badly needs some cars.
Hits make Tim happy, so check out Murder Motel if you're into murder.
This sort of thing is bubbling out of me again. I'm probably just going to have to make a science fiction-type webcomic to give it a place to vent.
I don't know if this next one is recognizable, the glowing sign should be in lower case glowing blue text, but maybe someone who hangs around downtown Calgary at night will get it. This is for another comic (sorry, graphic novel) idea on the mind.
The thing with comics is, how the hell does one make it worth its time?
It's interesting: The potential business model is not so different than a free-to-play webgame, (except with far stronger, ah, narrative branding). I'll think up a discussion question for this.
I've also discovered that my favorite act of community interaction as a moderator is hitting the "delete post" button. It makes me feel like the world is just a little bit cleaner afterward.