Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    55
  • comments
    55
  • views
    24762

The Hardest Part

Sign in to follow this  
AEdmonds

135 views

After a couple of days of not doing anything (every time I thought about what I had to do next, I just couldn't be bothered), I managed overcome the procrastination and managed to do a little bit of work on the game.

I now have an AddScore function for the HighScore class which will also test to see if the score given is good enough to be added to the high score. Also, I can now write scores to the file and I have started on having the ability to print scores to the screen.

So far, for this I have a rough alphabet and numbers drawn up (these will need improving later on - as with all the images) and the clipping rectangles are generated when the font is loaded. The Font's Print() function takes a string and then switching through each character I can select the right clipping region to apply to the screen surface. So I can print the player's initials but I still need to find a way to print the scores (probably using stringstreams like in Breakout).

Next, I hope to finish of the HighScoreScreen and then I will start on the LevelEnd and GameOver gamestates. After which I will release a demo [smile].

Finally, I have decided that I will slowly improve the graphics doing it little and often. At the moment I am drawing the title screen again one letter at a time. Hopefully, this will mean by the time the game is finished then there will be some halfway acceptable graphics.

Thanks for reading
-AEdmonds
Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!