Mittens mentioned an iPhone game on Twitter called Spider that got me thinking that I really don't want to waste hours on story-based cut scenes for Squishy - they just aren't necessary. All I need is a nice, simple mechanic for completing levels, like the above game's "Catch all the bugs then get to the portal" and lots of varying levels I have a complete, playable game.
I think that the way to complete a Squishy level must obviously be based around transporting objects around the screen with your arms, since this is the central mechanic to this game.
I'm wondering about the idea of having spherical crystals in the level that have to be dropped into some kind of collector in order to open the exit. I was thinking about having different coloured crystals that have to be touched together to make them vanish, but then I'm getting a bit too close to Bennu, which already has a similar mechanic to mine.
I quite like the idea of having some kind of creature trapped inside each crystal, and a system whereby the crystals have to be dropped into different things depending on their colour to burst them and free the creature. For example, red crystals that have to be transported to a fire source, blue crystals that have to be submerged into water (somehow bringing that water shader back in) etc.
Still just rambling as I've been a bit too busy with work stuff and reading/sleeping to do any programming, but hopefully now I've simplified my ambitions for Squishy, I can start to make some progress again.