Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

First Article Up

Sign in to follow this  


Well, I got the first article up over at Managed World. You can find it here. It's not much, but it's a start. Hopefully this means that I can continue the progress and really get this thing off the ground.

On a different note, I've made some more progress on the engine for the side scroller. I wish I had more time though. It can be kind of a pain in the butt being so overloaded at times. I'm so eager to get Managed World off the ground that I wish I could just release the entire series now.

Unfortunately, I think it's important not to rush into this. I want the articles to be of higher quality than you would find on other sites. Also, I want to completely finish the game and be able to do any optimization necessary before starting on the real articles. I don't want people to get frustrated because the articles are always changing.

Oh well, enough of this journal stuff for now. Now to get back to making progress. Enjoy!
Sign in to follow this  


Recommended Comments

Hey I read your article - "Development Environment - An Overview"

Very informative, keep it up. Im going to try out the Nant tool...I didnt even know that exsisted. I thought the article was thought provoking and informative enough for a new developer to get off on the right foot.

We need more guys like you in the community, cant wait until you address some of the more advanced issues...but hey like you said "Baby Steps".

Good luck my friend,

-points up :)

Share this comment

Link to comment
I noticed in your article that you said to avoid VSS because MS does not even use it. That statement is not true, I just finished a contract at MS and many groups inside the company do use it. Unfortunately, it does have some limitations in storage capacity that prevent it from being used on the huge projects such as major OS releases (I seriously doubt any game would take up that much room), but that does not stop the company from using it on other projects.

Share this comment

Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!