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One Of These Days

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So, after searching the forums for an answer to the sound delay I found out that it was a common problem and that people suggested to use FMOD. So I did [smile]. So far it's been quite easy to use, although because I didn't plan in advance all the sounds, I just have them all as global variables which probably isn't ideal.

Also, I managed to update most of the graphics that were already in the game (e.g enemies) and have done the messages for game over and game complete. Now it's just to draw the intro and ending cutscenes. I keep on thinking it might be easier to just type out the introduction and ending scenes as prose instead of pictures but I've persevered so far. Mind you 'so far' is one incomplete frame...



The story is this: a remorseful prisoner is up for parole but gets denied. Then, while he's working in the prison library, he sees two detectives fly in and forget to lock their ship. So he manages to escape in their ship and that's when he gets chased. At the moment I have this storyboarded as 17 frames with some of the backgrounds reused. The ending is 8 frames and has the prisoner realising that what he has just done is wrong and hands himself in.

I also still have to do the music for the intro (will also be used for the title and high score screens) and the level. And sound effects for lasers and explosions as well.

So, still quite a bit to do before the final release.

Thanks for reading
-AEdmonds


PS I'm still taking feedback on the game itself. Any bugs etc. Link

PPS My current thinking for my next project is to stick with a Pac Man clone but use something different to Pac Man and the ghosts (at the moment I'm thinking a cops and robbers theme). Also I think I will have the levels bigger than one screen so that I can learn to do scrolling dependent on the player's movement.
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Ok two major comments:

1. The game crashes when I try to close it.
2. If one of the enemies manages to grab me, im basically screwed. Is this the type of gameplay you wanted? If I play with the mindset of, "avoid mobs at all costs," then the game is really easy. But if I just play like I normally would, then I would expect it to drain my hp some then release me, not grab me and kill me 2 seconds later.

Besides that, the game is pretty cool. Better than my shooter! How about longer levels? Make some enemies suprise attack or something instead of just a screen full of enemies then level over. But regardless, I like it.
Cant wait to see the finished game!

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Quote:
Original post by Aardvajk
Just played your demo - good job! I thought the pull mechanic was very original and worked well.

Thnaks for playing, Aardvajk. I'm glad you liked it. [smile]

Quote:
Original post by Azh321
1. The game crashes when I try to close it.

Whereabouts were you when you tried to crash it? On the title screen, level start, level play? I'll also see if I can find the culprit myself.

Quote:
Original post by Azh321
2. If one of the enemies manages to grab me, im basically screwed. Is this the type of gameplay you wanted? If I play with the mindset of, "avoid mobs at all costs," then the game is really easy. But if I just play like I normally would, then I would expect it to drain my hp some then release me, not grab me and kill me 2 seconds later.

Do you know that you can still shoot at the enemies and destroy them while you are being pulled? I don't think it's that unfair. But if you did know this then it is a genuine greivance. It's just from your comment I'm not sure if you did.

Quote:
Original post by Azh321
Besides that, the game is pretty cool. Better than my shooter! How about longer levels? Make some enemies suprise attack or something instead of just a screen full of enemies then level over. But regardless, I like it.
Cant wait to see the finished game!

I suppose I could put in more enemies in the levels to make them longer. Also it won't be easy to implement anything different to just a screen full of enemies I'm afraid. Anyway, thanks for playing and for the feedback. [smile]

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It crashed when I had just died and I tried to close the game.

You must have done something right with the game because today I came back to it, telling myself I would get farther this time. I died on level 7 I believe this time so im frustrated (but im going to attempt to beat it later tonight!)

I saw that you mentioned you were going to make pac man next, I am looking forward to seeing a "real" (or original) game from you. This shooter is pretty good in my opinion for an indie (without a doubt better than my shooter) so I just want to see what you can really do without the restraints of trying to remake a classic.

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Original post by Azh321
It crashed when I had just died and I tried to close the game.

Thanks [smile]. I've managed to recreate it and have narrowed it down to my HighScore code. So I will look at that later tonight.

Quote:
Original post by Azh321
You must have done something right with the game because today I came back to it, telling myself I would get farther this time. I died on level 7 I believe this time so im frustrated (but im going to attempt to beat it later tonight!)

Well I hope its not too frustrating [lol]. Your game got it just right in that respect.


Quote:
Original post by Azh321
I saw that you mentioned you were going to make pac man next, I am looking forward to seeing a "real" (or original) game from you. This shooter is pretty good in my opinion for an indie (without a doubt better than my shooter) so I just want to see what you can really do without the restraints of trying to remake a classic.

Yes, I would definitly like to make an original game. It was an idea for an original game that actually got me back into game development.

(My idea, in case you're interested, is a Metroid-type game where the water level constantly rises but instead of just a consant rising it's based on a pressure difference so that it rises quicker in narrow corridors (for actiony parts) and slowly in large caverns (for exploration)).

However, it is well out of my reach at the moment so I decided to make these small games first. Also, with Pac Man I am going to try and put a bit of a twist in it by having seeing how long the player can survive for, instead of completing levels.

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