Also, I managed to update most of the graphics that were already in the game (e.g enemies) and have done the messages for game over and game complete. Now it's just to draw the intro and ending cutscenes. I keep on thinking it might be easier to just type out the introduction and ending scenes as prose instead of pictures but I've persevered so far. Mind you 'so far' is one incomplete frame...
The story is this: a remorseful prisoner is up for parole but gets denied. Then, while he's working in the prison library, he sees two detectives fly in and forget to lock their ship. So he manages to escape in their ship and that's when he gets chased. At the moment I have this storyboarded as 17 frames with some of the backgrounds reused. The ending is 8 frames and has the prisoner realising that what he has just done is wrong and hands himself in.
I also still have to do the music for the intro (will also be used for the title and high score screens) and the level. And sound effects for lasers and explosions as well.
So, still quite a bit to do before the final release.
Thanks for reading
-AEdmonds
PS I'm still taking feedback on the game itself. Any bugs etc. Link
PPS My current thinking for my next project is to stick with a Pac Man clone but use something different to Pac Man and the ghosts (at the moment I'm thinking a cops and robbers theme). Also I think I will have the levels bigger than one screen so that I can learn to do scrolling dependent on the player's movement.