Here's a screenshot of "Layout mode", a new feature:
The features to do on my list:
- Streamlined UI - Duh. Every fewer click I have to make is time saved.
- Layout mode - In TTWT, I would do level layout in an image editor, and then look back and forth between the level image and the level editor as I filled in the details of the level. I may still do rough layout in an image editor, but the editor supports better layout operations.
- Cut-and-paste - Previously, if I wanted to, say, move a room, even by one tile, I'd have to redo the whole room. Now I can just use the "move" edit operation to move things. This also helps make layout editing more convenient.
- Skin mode - Given a level with just a raw layout, now I can select a region and apply a "skin", which fills in the proper tiles for that part of the level. Previously tile editing had to be done by hand.
- Proper save - I'm embarrassed to admit, but the old level editor didn't actually save levels. Instead, it saved partial levels that had to be cut-and-pasted (in a text editor) into the actual level file. Easy to do once; sucky to do a hundred times.
So, I've got "Streamlined UI" almost done (just missing some keyboarding), "Layout mode" is done (see the screenshot above), and "Proper save" is done. "Cut-and-paste" and "Skin mode" are non-trivial to implement, but should be done next week. I can show you some good workflow screenshots once I have those ready.