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Good read. I would think part of this moving away from freely adjustable difficulty settings comes from the entry of achievements/trophies. Since these are little more than generalized bragging rights they put the requirement that my playing session of a game is qualitatively comparable to yours. Cheat codes and the ability to change difficulty mid-game would make it very difficult to design achievements so I guess publishers wanted these things gone.

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Original post by Staffan E
Good read. I would think part of this moving away from freely adjustable difficulty settings comes from the entry of achievements/trophies. Since these are little more than generalized bragging rights they put the requirement that my playing session of a game is qualitatively comparable to yours. Cheat codes and the ability to change difficulty mid-game would make it very difficult to design achievements so I guess publishers wanted these things gone.


That's a good point; I hadn't thought about the achievements angle to the "difficulty slider" feature.

Geoff

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