Jump to content
  • Advertisement
  • entries
    207
  • comments
    220
  • views
    227595


2 Comments


Recommended Comments

Good read. I would think part of this moving away from freely adjustable difficulty settings comes from the entry of achievements/trophies. Since these are little more than generalized bragging rights they put the requirement that my playing session of a game is qualitatively comparable to yours. Cheat codes and the ability to change difficulty mid-game would make it very difficult to design achievements so I guess publishers wanted these things gone.

Share this comment


Link to comment
Quote:
Original post by Staffan E
Good read. I would think part of this moving away from freely adjustable difficulty settings comes from the entry of achievements/trophies. Since these are little more than generalized bragging rights they put the requirement that my playing session of a game is qualitatively comparable to yours. Cheat codes and the ability to change difficulty mid-game would make it very difficult to design achievements so I guess publishers wanted these things gone.


That's a good point; I hadn't thought about the achievements angle to the "difficulty slider" feature.

Geoff

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!