Jump to content
Site Stability Read more... ×
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views


Sign in to follow this  


I cannot lie still in my bed... I have to move... at least my fingers. So yesterday I took my pc and implemented the pixelshader support in my engine. I've tested it with some 2D shaders and it works as expected. Perhaps some changes might be necessary once there's heavy usage of vertex- and pixelshaders... It's hard to foresee every situation possible.

Today I'll continue with the TBS engine and start working on the demo project for that engine. At least this will show me which functions have to be implemented and which can be left out.
Sign in to follow this  

1 Comment

Recommended Comments

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!