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I cannot lie still in my bed... I have to move... at least my fingers. So yesterday I took my pc and implemented the pixelshader support in my engine. I've tested it with some 2D shaders and it works as expected. Perhaps some changes might be necessary once there's heavy usage of vertex- and pixelshaders... It's hard to foresee every situation possible.

Today I'll continue with the TBS engine and start working on the demo project for that engine. At least this will show me which functions have to be implemented and which can be left out.
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