a few crates

Published January 24, 2010
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Today I set about modeling a simple crate using a crate texture that I generated from Genetica. It didn't take long but I now have a basic crate that I can use for the first actual level of the game.

I am going to be working on editing and generating terrain and adding a skybox soon so that I can have an adequate outdoor scene. Then I want to have a ramp and have a box falling down that ramp using some sort of physics engine. I then want to be able to take the mouse and move the crate around... with the properties for the crate editable from the Ogitor scene editor I am using... This is my goal and I have no illusions about the fact that it could take a month+ to get that done.

I also need to be designing the tutorial system and coming up with the actual game design/mechanics as I go... the problem is I am not sure what will work! but that is not stopping me from continuing to push forward and try something.
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