Its been awhile, but progress is being made on my fishy prototype. I have a friend that's mentoring me to help me finish this project. He's a lead designer at a game company right here in town. I'm starting to use some techniques from agile development to make a schedule and track my progress. I have a tenative deadline at the end of June.
I've never written a design document before, but I'm struggling through my first draft for Aquarius. You can see my incomplete design doc here. I think the idea of the doc is to establish every feature the game will have ideally, and the finished schedule will show what I can have done in any given amount of time. *schedule not included
My latest build is just a level where I test anything new and lay out all the creatures so far. I've lined up each type of creature in child/parent sizes, and shown a few in groups. I haven't made half the creatures I want yet.
Demo (windows).
Controls.txt
Mouse to aim.Use E and D to move forward and backward.LMB to move forward.RMB to bite.Mouse Wheel to zoom1-6 zoom level (6 is the highest real-game zoom)~ is autozoom, on by defaultHold R to grow. Caution: growing is fast!Hold T to shrink. Caution: shrinking too small will crash the program!Q AI waypointsG gridW wireframeC collision shapesV extended vision type (off, normal, small circle). Currently quite crappy. M "map" just shows the background gradient. and your position in the world as a red dot. I know its misleading but its not a high priority and wont be available in the game.U toggle culling. Note: you can see if culling is enabled by looking for the waypoints of creatures that are not on screen, there's no real indicator.I toggle the culling radiiEsc pause / menuF2 toggle fullscreen. Note: some textures may disappear. you have to restart to get them back.F5 screenshotF6 experimental, crappy "motion blur" screenshot. SPACE toggle an in-progress control panel for the world. In-progress and not functional!!
Oh yeah, I've moved my site to www.soulcraftgames.com and Soulcraft Games will be the name of my futuristic indie company.
Kudos for taking the time to write a design document. If you're going to be pitching the game to anyone professional, that is the way to go.
I tried to check out your demo but the installer didn't work. It stated that it couldn't write any of the files to their destination (one error per file). I figure something is messed up with the installer's permissions (I'm on Win7).
Take care.