Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

GDC 2010 - Day 1

Sign in to follow this  


I'm not much of a traveler. I don't dislike it, I just don't do it much. Going to the Game Developers Conference this year is something I've wanted to do for ages. Back when I started getting involved in game development when I was a tiny little fourteen-year-old kid reading the forums at GameDev.net for ideas on how to make the world's next major RPG. Yeah. I was that kid. I was the super energetic bastard who thought that getting a team of complete strangers together to make this super cool video game was a smart thing to do. And, luckily, thanks to the magic of the Internet, I was able to look at that post while writing this and be reminded at just how dumb I amwas.

So that's a thing.

A group of us got into San Francisco last night around 6:00pm PST, which is especially fantastic given that when entering a new city I'm not entirely unlike an easily-distracted puppy dog attracted to shiny objects and big buildings and people on the streets doing the robot. After Ian, John, and I all rocked BART to our hotel near the Mascone Center, we all met up at an Irish pub for Oscars, drinks, and food. At some point in this there was a guy ghost riding around out hotel who made it two blocks before being arrested by San Francisco's finest. Being a newly-minted resident of Austin, Texas who needed a new driver's license, I have the fortune of displaying my ghetto, out-of-state paper ID as a means to get alcohol. Which means I don't get alcohol. Which means me and San Francisco aren't off to a great start.

These are a bunch of nerds.

The night ended in a befittingly extravagant way: going back to the hotel room and forming my schedule for GDC. Which is reprinted here for filler.

Tuesday (3/9)
Game Design Workshop (all day)

Wednesday (3/10)
This really depends on how my first day with the Game Design Workshop; if the workshop is awesome I'm probably going to rock the second day as well (since the Game Design Workshop is a two day thing). If the Game Design Workshop is not awesome then I'll probably rock the Level Design Workshop (all day thing).

Thursday (3/11)
  • happy birthday to me, happy birthday to me, happy birrrrrrrrrrrrrthday to meeeeeEeeEEeeeEEEe, happy birthday to me.

  • The Complex Challenges of Intuitive Design: 9:00am - 10:00am

  • Uniquely Ruthless: The Espionage Metagame of EVE Online: 10:30am - 11:30am

  • 12:30pm - 1:30pm

    • Design in Detail: Changing the Time Between Shots for the Sniper Rifle from 0.5 to 0.7 Seconds for Halo 3

    • One-Page Designs

  • What Happened Here? Environmental Storytelling: 3:00pm - 4:00pm

  • Achievements Considered Harmful?: 4:30pm - 5:30pm

  • The 12th Annual Independent Games Festival: 6:30pm - 7:30pm

  • The 10th Annual Game Developers Choice Awards: 7:30pm - 8:30pm
Friday (3/12)
  • 9:00am - 10:00am

    • Environmental Narrative: Your World is Your Story

    • GDC Microtalks 2010: Ten Speakers, 200 Slides, Limitless Ideas!

  • The Psychology of Game Design (Everything You Know Is Wrong): 10:30am - 11:30am

  • Creating the Active Cinematic Experience of Uncharted 2: Among Thieves: 1:30pm - 2:30pm

  • 3:00pm - 4:00pm

    • Designing for Co-Operative Play in an Open World

    • The Connected Future of Games

  • 4:30pm - 5:30pm

    • Multiplayer Level Design in Red Faction Guerrilla

    • Prototyping Based Design: A Better, Faster Way to Design Your Game
Saturday (3/13)
I'm not doing much since I'm flying out in the afternoon, but:
  • Five Ways a Game Can Make You Cry: 9:00am - 9:25am

  • Designing Shadow Complex: 9:35am - 10:00am

  • Make 'Em Laugh: Comedy in Games: 10:30am - 11:30am
And that was pretty much the first day. Also there's a window in my hotel room bathroom which opens up to a window in the adjacent room's bathroom.
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!