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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Bandwagon Jumping...

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Mak

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Well... not that I religously use this great feature of Gamedev much (or at all tbh), but I know I should.

Recent events in my life have - yet again, for the 5th time in 10 years - left me redundant, and basically wishing I'd never, ever ever entered the Games Industry.

I love it, I breathe it, I want to work /in/ it... but now I will never ever work /for/ it again.

It's too volatile - far too flimsy... I've worked for the little guy, and I've worked for the biggest guys... and it's the same all over. No matter what, no matter who you are - how good you are, how well you do... you can't guarantee a job, or a career for long.

I know that's not true for all (I know plenty of people who've been at the same place for a decade and made good) but, that's how it is for me.

So... what to do? Jump sector? I just tried that - back into the dull land of IT - and guess what? I got made redundant again... so much for getting into a more stable sector.

So... what to do? Well, sod it, time to just finally run with my dream and pray like hell... I'm formalising my studio, I'll take any work I can get, iPhone App's at the moment - and work for myself, at least then I'll know in advance that I'm about to loose my house, instead of being dragged into a boardroom one day out of the blue, and being told by someone who doesn't really care.

So... a silver lining? If it is - it's along the edge of a huge, black thunderhead of a storm cloud... and it's a very thin lining at that... but, I'm hopeful that I can survive long enough for it to pass... and in the meantime, I get to do what I love, and more importantly - do it the way I think it should be done without some muppet without a clue being involved and screwing it all up :)

To be continued...

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