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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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The Eye of Horus

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Jason Z


The Eye of Horus

I spent a little time this weekend making an icon to be associated with the Hieroglyph 3 engine. I'm no artist, so I searched the web for a few ancient Egyptian images as a reference, eventually coming up with the "Eye of Horus" as the basis for the icon. I have used Inkscape for several images in my previous writings, and have become relatively accustomed to using it when I need to... so I fired it up and spent about an hour coming up with something to use.

The resulting image (after several suggested changes by my 4 year old daughter [grin]) can be seen below:

After creating the SVG file, I exported this image as well as a 50x50 image to be used as my new avatar. This is the first step in a number of actions I will be taking to promote the engine and try to drum up some interest in it. Additional ideas will be discussed in more detail as they unfold, but I plan to begin expanding the online footprint of the library. Seriously - if I search for "open source direct3d 11", Hieroglyph 3 doesn't show up within the first 8 pages of results (I stopped looking after the 8th page...).

Part of the problem is that there is no dedicated website for the engine. I'm not really that well versed in web development, but there will have to be some type of presence created relatively soon... If anyone has suggestions on how and what to use to build/host a website to provide downloads, images, and video links I would greatly appreciate it! Any suggestions on what not to use are also interesting for me - since I don't have a bunch of time to spend off in the weeds...

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Thanks for the comments guys - I'll be adding more details on the future of the library in the coming weeks, and I'm looking forward to seeing how things turn out...

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