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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Moving On...

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Jason Z

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Moving On...


After a little research into the matter, I think I'm going to utilize the google app engine to serve up a static web page that I will be either manually generating, or creating with a web page editor... In either case, it will be free and only serve the purposes of aggregating information about Hieroglyph. It sounds fairly easy to setup, and I'm quite familiar with Python in case I ever want to play around with some cloud computing applications.

I've also been looking into documentation generators. I have never been fond of generated documentation, but I think it is something that will help clarify many questions without too much interaction on my part. Since I have never used any of these things, I would appreciate any hints on what you think think works and what doesn't. It will be a huge undertaking to reformat all of my comments to match a tool, and I don't want to use up all of my development time for nothing!

I am also preparing to start work on a compute shader based particle system. Right now I am reviewing the CS based particle system samples in the DXSDK and looking around the web for any examples (I haven't found any yet...). So far, the NBodyGravityCS11 sample is all that I have to go on.

One quick link before I go - MSDN has a preview of what the June DXSDK is changing up here. I found the PIX changes to be a nice, and was pleasantly surprised to see that they have added debugging functions to HLSL... Can you call a printf() from all 1024x768 pixel shader invocations???

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Hello,

I'd suggest you look into doxygen. It's defacto standard for documenting C/C++ code. Easy one-time setup. Documentation generation is as easy as running a single command. When finished you just copy the output html folder to your webserver. The comment format is also quite simple and non-intrusive (compared to e.g. the .Net documenting format which uses xml tags).

Martin
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Re: generating web page

I found Expression Web to be really nice, but then I also got it free through university. Liked it a lot better than Dreamweaver.
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Thanks for the comments! DOxygen is actually the only doc generator that I have directly seen before, so I was going to try it out. I wasn't aware that it is very widely used though, so thanks for the suggestion.

Regarding the web page editor - that is also great to get a suggestion on. Much of my web stuff is all hand edited HTML, and I think it is time to move on to a more 'mature' solution. I'll take a close look at expression web and see if it will be a good fit (it must be better than notepad...).

Thanks again for the comments - you've been rate-ified!
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