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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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Particles and Unemployment

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_the_phantom_

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The particle system is moving forward; I've fixed various update, clean up and spawning errors in the last few weeks.

I've also integrated the C++0x/TR1 random number generators and after a bit of a play I've decided I probably need to make those 'plugable' as well as you can get some intresting effects just by varying the system used to return the random numbers.

But, all in all, its starting to look more like a proper particle system now which is nice, although there are a few odd things (flicking dead particles?) and a crash in the thread dispatch stuff which I've seen happen twice now but I've just not got around to debugging yet.

It also occured to me the other day that I should really be setting up my threads to use batches of particles which were multiples of cache lines long on the system its executing on to prevent issues with cache line invalidation across cores.

Anyway more later when I've these issues sorted out and I can supply screen shots or maybe even a demo.




The other thing to happen of late is that on tuesday I was given my 6 week notice where I work, so my final day there will be July 6th and the lack of cash in the future aside I'm ok with it.. in fact I'm kinda happy.
(I'd also been expecting this for about four weeks so it was no shock)

You see, it occured to me that for the last two and a half years I've not been doing the 'right' job. Sure, I can do general programming but my talents are really in the areas of software design/architectre at both the high and low levels, graphics and a large body of knowledge with multiple threads and task based systems (which I admit is still developing but an area I'm still better than many many people at).

What I've been doing it general coding and pish like 'setting up build machines' and running around fixing bugs mostly caused by other people.

In fact, its recently dawned on me that I've simply not been happy here for the last 6 months at least; don't get me wrong the people are great but the work and the company itself leave a lot to be desired.

Also, looking at some of the people they decided to keep over me... well, I'm kinda glad I'm heading out the door; the same day I got told I was being let go he was having trouble applying an operator to sort a vector of pointers.

So, yeah, looking around those who are left, while they can do the job I'm pretty sure I'm far more skilled than many of them in plenty of areas (such as system design if the project I was working on before my recent two was anything to go by... those in #gamedev probably remember my swearing about that design..).

While many people would take a knock to the confidence and the ego when being let go I've gone a different way by looking around and going "riiiiiiiight...".

I think I'm better off out of there even if it does mean in a few months time I'm having myself declared bankrupt as I've got no income *chuckles*

Roll on July 6th...

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Sounds like you'll be much better off out of it. Best of luck finding something that better suits your skills ASAP!
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Sorry to hear that Rob, although I guess if you're okay with it I needn't be :D

Any ideas where you want to go now?
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Glad to see you're doing fine with the whole situation :)

On the other hand, personally if I was being let go, I would probably try to figure out the things I did wrong in my job. It wouldn't make much sense in my mind to tell myself 'I was just too good for them', because usually bosses don't fire someone for being 'too good'...ok maybe there's a chance that he's so overwhelmingly good that they feel threatened or something, but that's a little rare I think for a young programmer. There has to be some weakness they saw in me; maybe it was communication/team skills. Maybe I was better at writing 'correct' code; but I obsessed too much about 'correctness' that it became unproductive, whilst my coworkers churned out worse code but which was functional nonetheless and made deadlines earlier. However, I'm merely talking about myself and my experiences; I don't know the particulars of your situation; you may have been let go because of the crisis and because you were one of the newest employees there? Or maybe the other guys just built better relationships with the right people in the company(it's sad, but sucking up the boss does still work). In any case, good luck in your new endeavors!
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