Code may be downloaded from my repository here:
Critter Defense
It's statically linked, so should be pretty easy to just open up the sln and compile. I've heard from a friend that some of the depends didn't want to work in VS2010, so you might have to fetch the depends on your own in that case. Remember that this was created for educational purposes only. Hopefully I didn't step on anyone's toes in using the assets I used.
Finally the finish line is drawn! Phew!
Youtube movie:
">Critter Defense movie
TODO:
- GLSL Water
- Animated monsters
- Fix particle system
FIXED:
- Fix camera spawnpoint
- Make perimeter only show when tower is selected
- Rotate to target heads/guns
- Simple sine-based GLSL water
- Enable game finished
- Enable score spending restricting tower building
- Allow Grid cells to be marked as occupied (f.ex the monster path)
- Add score spending for upgrades
- Monsters able to destroy base
- Add in new gun graphics (mesh + textures)
THROWN OUT:
- Cuda Water
- Rotate to direction critters
- New path and spawnpoint
I downloaded and compiled your project with only a few minor issues using VS2008 Express.
I couldn't play much since it looks like the game wasn't meant for my 1440x900 screen:(