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Playing in Pro Motion

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O-san

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While waiting for Apple to review Path Wizard I've been painting in Pro Motion; a handy little painting/animation tool for pixel work. I've decided that I have been away from my isometric roots long enough, the next game will definitely be an isometric one. I've grown tired with the sci-fi theme of my previous "Nimrod-project", so this is going to be medieval. Anyway... I doodled this little guy.


A loose mix between the Moonstone knight and Zelda. I tried to make him a bit cartoony too. I am definitely going for hand drawn graphics, though I know I will regret this later :S

I'm aiming to keep the game pretty simple (in order to complete it).

I also put him inside a scene within the Nimrod editor. A few lights and walls, I just had to see how it would look like hehe.

Well... back to wait for Apple to review my app again.
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That looks fantastic. I can't wait to see how this moves along. I've wanted to make a Zelda-inspired action adventure game but I always lose myself in the scope of the project and end up never finishing it :)

How is the nimrod project coming along? I don't peruse this site as often as I used to so I kind of lost track.

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Original post by Gazillion
That looks fantastic. I can't wait to see how this moves along. I've wanted to make a Zelda-inspired action adventure game but I always lose myself in the scope of the project and end up never finishing it :)

How is the nimrod project coming along? I don't peruse this site as often as I used to so I kind of lost track.


As a matter of fact I am back at work on Nimrod again. I found some frame time consuming methods that I am currently replacing. It might take a while to set things right but I am sure it is worth it. (20-30 fps gain with shadows on, it only involves when shadows are on).

I now how hard it is to keep a reasonable scope on a project. I am going to limit myself to a simpler Zelda clone, well.. you might even want to call it a dungeon crawler. :-)

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