Jump to content
  • Advertisement
  • entries
    232
  • comments
    1463
  • views
    961389

A Minas-Tirith update

Sign in to follow this  
Ysaneya

549 views

A few months ago i posted a thread in the lounge about a project started by a group of artists on cgtalk, to model the whole city of Minas Tirith from the Lord or the Rings, in 3D. I'm helping them with a small real-time model viewer, whose next version will be available in a few days.

The Minas Tirith Project

They've been making a lot of progress in the last weeks, here are a few screens of the latest version:






Since this is a W.I.P, very few places are textured, but this will come later.
Sign in to follow this  


3 Comments


Recommended Comments

O_o [wow]

When that's textured, its gonna look even more amazing than it already does. Crap... I need to learn to model that well...

Share this comment


Link to comment
[wow]

Yep, that's impressive, And ambitous. I think I'll be keeping my eye on it

Share this comment


Link to comment
A
M
A
Z
I
N
G

Forgot to ask: the project site speak about occlusion culling and other techniques. Waht are you using (and what will you use in the final version of the realtime renderer?). Just want to know because the amount of polys is insanely high (30,000/building!)

You can PM me your answer. Thanks.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!