Jump to content
  • Advertisement
  • entries
    154
  • comments
    388
  • views
    165252

The castle top

Sign in to follow this  
O-san

375 views

Got tired of coding nimrod a while so I thought I should draw some graphics instead. I've decided to build a small playable demo instead of a big game at once. The demo will feature a castle and some sort of a dungeon. The player will get the mission in the castle and go to the dungeon to complete it. Pretty straight forward.

I began drawing a graphic for the castle map but I soon realized that it wouldn't be very efficient to draw different structures without a plan or sketch. So I scrapped the graphic and began on an overhead view of the castle. Now I got a better knowledge of what I need:

Ground objects:
  • Fine grass
  • Rough grass
  • Dirt / mud
  • Courtyard pebble
  • Crops
  • Wood planks
  • Rough stone floor
  • Fine stone floor
  • Straw
  • Carpet
Wall objects:
  • Fine stone walls
  • Rough stone walls
  • Wood planks
  • Doors
  • Large gates
  • Paintings, candles, windows
Roof objects:
  • Bricks
  • Straw
Mixed stuff:
  • Trees
  • Stairs, wide and narrow
  • Shed
  • Bushes
  • Flowers
  • Flags
  • Barrels and crates
  • Chairs
  • Beds
  • Tables
  • Utensils and tools
  • Weapons and shields
  • Food
Well that's about it. From the top of my head, not including characters or animals. I am sure I forgot stuff.

Well, I compiled this list after I had drawn this overhead:



Now that I have a general idea of the layout I can see which objects need to have transitions and which doesn't. I quickly realized that this will involve quite a lot of work so I think the decision on a demo is not such a bad idea.

Thanks for the read!
Sign in to follow this  


1 Comment


Recommended Comments

Looking forward to seeing this demo come to life!

Sounds like a good idea to break out of the coding every now and then to actually build something with it. I've gotta remember to do that myself. [grin]

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!