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The castle top

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Got tired of coding nimrod a while so I thought I should draw some graphics instead. I've decided to build a small playable demo instead of a big game at once. The demo will feature a castle and some sort of a dungeon. The player will get the mission in the castle and go to the dungeon to complete it. Pretty straight forward.

I began drawing a graphic for the castle map but I soon realized that it wouldn't be very efficient to draw different structures without a plan or sketch. So I scrapped the graphic and began on an overhead view of the castle. Now I got a better knowledge of what I need:

Ground objects:
  • Fine grass
  • Rough grass
  • Dirt / mud
  • Courtyard pebble
  • Crops
  • Wood planks
  • Rough stone floor
  • Fine stone floor
  • Straw
  • Carpet
Wall objects:
  • Fine stone walls
  • Rough stone walls
  • Wood planks
  • Doors
  • Large gates
  • Paintings, candles, windows
Roof objects:
  • Bricks
  • Straw
Mixed stuff:
  • Trees
  • Stairs, wide and narrow
  • Shed
  • Bushes
  • Flowers
  • Flags
  • Barrels and crates
  • Chairs
  • Beds
  • Tables
  • Utensils and tools
  • Weapons and shields
  • Food
Well that's about it. From the top of my head, not including characters or animals. I am sure I forgot stuff.

Well, I compiled this list after I had drawn this overhead:



Now that I have a general idea of the layout I can see which objects need to have transitions and which doesn't. I quickly realized that this will involve quite a lot of work so I think the decision on a demo is not such a bad idea.

Thanks for the read!
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Looking forward to seeing this demo come to life!

Sounds like a good idea to break out of the coding every now and then to actually build something with it. I've gotta remember to do that myself. [grin]

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