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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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MassText progress

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ApochPiQ

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After a couple hours of toying around (interspersed liberally with some napping) I finally finished rewriting the MassText Android app to use the ListView widget for managing the contact list. It's a bit more performant with large contact lists, far more visually integrated and consistent with the rest of the stock software, and provides marginally cleaner code than what I had before. All in all, I'm happy with it.

There remain a few niggling little details I want to get hacked out before I ship:

  • The contact list is just blank during loading. It'd be cool to show a little spinner animation there to indicate that something is going on while the data is being streamed in from the contact database. Finished at 0009.

  • There's no progress indicator during the actual spam process, and no error handling if something barfs. I'd like to show a little floating status bar that indicates how many messages have been sent and how many succeeded. Finished at some unholy hour during the night.

  • Actual texts sent from the app don't appear in the Messaging app. This means that if you spam a bunch of people right now, you lose the historical record of having done so. While this may be useful from a plausible-deniability standpoint, it'd be kind of nice to have the text appear in each recipient's message history for later.

  • The default Messaging app has a little indicator that shows when your text message splits across multiple SMS message boundaries. It'd be cool to duplicate this.

  • I need an icon for the app besides the standard boring one. I'll probably just take the Messaging icon and alter it a bit. Three or four multicolor speech balloons sounds like a good icon.


And of course I'll want to review everything to make sure I follow all the platform guidelines and best practices.

My guess is that I'll be using the app for personal nefarious purposes throughout the week, and hopefully get all the polishing knocked out by the end of next weekend.

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