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Tiles and tiles and tiles and transitions

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O-san

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Been drawing ground tiles and trying to make them fit together with each self and other tiles. It's going quite well. These tiles are first painted in Pro Motion6 as it has an excellent brush feature. I then import the graphics to a 24 bit editing program for hue and saturation adjustments and maybe add a slight blur to take off some sharpness in some areas.
I am going back and forth on doing transition tiles. I got these two options:

  • Make the transitions as "carpets" which lay on top of the tiles. This has the benefit that the same grass-carpet can make a transition both from grass to mud or from grass to gravel.

  • Draw the transitions as entirely unique objects (no carpet). Each object can only do one transition depending on the drawn graphic on it. This has the benefit that there will be less onscreen objects and potentionally a faster frame time. The transition can also be seen from either side as it isn't a "carpet".

  • I am leaning towards the first option mainly because it will give more freedom on top side of the tiles which is the one mostly used on screen. I would be able to have transitions between a wide variety of materials with only a single transition drawn. If I would need a transition on a side wall I could either do a "side-carpet" for that segment or go for option two on that particular place. One method does not rule out the other fortunately.

    Man I hate drawing transitions! can't wait to get into drawing armour, utensils and beds ;-)

    Cheers!
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    I suppose the first thing that springs to mind is a half-way house between the two techniques — use unique objects (fewer on-screen objects, faster frame time) but generate those objects as required (at runtime or load time) from the transition "carpets".

    Excellent art, though — keep up the great work!

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    Yes, I guess that would be optimal but my current project has gone to far for that kind of structure change. Another idea is to skip the transitions altogether, it doesn't look that bad actually :S

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    I just have to say, I hear you on hating transitions! I've just drawn piles and piles of them over the years and I really like the idea of handling it some way other than having to draw each unique case.

    The tiles and the game are looking very cool, by the way!

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