Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    15
  • comments
    14
  • views
    15841

Multi-colored characters

Sign in to follow this  
lilljohan

450 views

I just branched my standard shader into a special character shader that allows three areas to have different colors per mesh instance - skin, hair and eye color.

I have also modified the terrain shader to use gray-scale detail textures instead of color textures. This makes it possible to combine four detail textures into one texture, one for each channel, resulting in less texture fetches. I use a base color layer on the terrain to bring back the colors and the detail textures are also used as height maps to calculate a nice per pixel normal. All in all this saves a couple of texture fetches and quite a lot of texture memory as only two textures are used instead of 9 (1 base + 1 detail compared to 1 base + 4 detail color + 4 detail normal).

Sign in to follow this  


0 Comments


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

We are the game development community.

Whether you are an indie, hobbyist, AAA developer, or just trying to learn, GameDev.net is the place for you to learn, share, and connect with the games industry. Learn more About Us or sign up!

Sign me up!