• Announcements

    • khawk

      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
Sign in to follow this  
Followers 0
  • entries
    455
  • comments
    639
  • views
    421457

Codemasters : Week 1

Sign in to follow this  
Followers 0
_the_phantom_

275 views

So, the move last weekend went off without a hitch; well aside from the window getting a crack in it about 30mins after leaving Brighton but that at least gave me something to watch as it made slow progress down the screen while the satnav seemed todo its best to make us avoid the M25.

Last weekend was mostly spent watching TV, watching films and watch Babylon5 DVDs... in fact, the B5 DVDs would be a continuing theme during the week due to lack of internets and lack of desk to setup my PC properly [grin]

On the monday I dragged myself out of bed at 8am, got on a bus some 40mins later and arrived at Codemasters pretty close to 9am for my first day.

The openning section of said day was taken up with the normal admin type tasks before the 5 of us got taken to our respective studios/teams.

As previously mentioned I was joining the Action Studio, however at that point I had no idea what I would be doing, although given my curent background I assumed it would be some form of general coding.

So, I was slightly surprised and delighted when I discovered that I'd be working in the rendering team for the next Operation Flashpoint game [grin]

The rest of the week (apart from Thursday where I sat at home and waited for a desk) was spent installing things, getting code from Perforce and then working on a project to learn how their rendering system works.

By the end of the week I'd got something 'new' rendering on screen and understood how I'd gotten there so I was happy with the progress so far [smile]

The team themselves are a good bunch of people; helpful, friendly and a laugh which is alway good, so I think I'll enjoy my time working with them.

The week was finished off by me joining various people down the pub for a few(!) drinks before stagging to a bus stop and home.

All in all a good week and a good move [grin]

I'll just finish with a belated Thank You to everyone who wished me luck/well during the last few entries; much appricated guys [smile]

0
Sign in to follow this  
Followers 0


3 Comments


Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!


Register a new account

Sign in

Already have an account? Sign in here.


Sign In Now