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# Medieval Story

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Hello!

Stuff that has happened since last post...

The demo/prototype is going to be called Medieval Story. I'll be aiming to finish it before Sunday, in time for the make-em-up competition. I hope to win but my expectations are not that high.

So in the light of this I have been drawing like crazy yesterday and still was able to do some programming. I spent the day on drawing sets of walk cycle animations for the main guy. Eight directions with four frames each. I decided to cut the frame count a bit to get something going quicker, it will be easy to add more frames later on if I decide to. I will also derive weapon animations from the existing sets later on.

The best method I have found for getting some programming done when things are slow is to have a little reward at the end. This time it was to have the main guy's animation moving on screen. To get him to move I could just do some simple math:
x=x+xspeed
But why do it the easy way when there can be a convoluted way! I implemented bullet physics (had some code from other projects laying around) and soon I had the little guy falling from eight meters high onto a bed of grass. Woo-ho!

Well, that's the short of it for yesterdays work. Now back to it...

A photo from my vacation in Austria, I'm the small black dot :-)

Looking good there. [smile] Best of luck with the competition!

Out of interest, how long did it take you to draw all of those rotated and animated frames?

Thank you!

It's hard to say how long it took. I painted him standing still in eight directions a few weeks ago then just the other day I painted the walk cycle from the existing frames. That took only about 4 hours effective time. Starting from scratch I should be able to finish in a day, working on and off. Coffee breaks and stuff takes time ;)

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