Jump to content
  • Advertisement
Sign in to follow this  
  • entries
  • comments
  • views

More Engine Progress

Sign in to follow this  


Well, I was finally able to get some time last night to do some more coding up on my engine. I got the Vertex Manager and Vertex Cache wired up. It's not quite hooked into DirectX yet, but the whole rendering pipeline of the engine (from Renderer -> Vertex Manager -> Vertex Cache) is finally working properly.

I'm hoping that I can continue to make progress on it tonight. I'm a lot further behind on this engine than I wanted to be at this point. To tell you the truth, it's not nearly as far as I've seen a lot of other people make more progress on their projects in the same amount of time. Arg, sometimes it's quite intimidating being surrounded by Type-A people when you are not a Type-A person yourself. Oh well, that's the way of the world I suppose (and yes, I have been listening to a lot of Earth, Wind, & Fire lately).

If all goes well, I should be able to hook the Vertex Cache into DirectX this evening and at least have an actual rendering pipeline in the engine by this evening. Then I can start making true progress on the meat of the project. All I have to say is this: I LOVE software architecture! There's just something exciting about designing a solution with known and tested software architecture memes that makes me giddy like a schoolgirl.

Until then, my friends....
Sign in to follow this  


Recommended Comments

There are no comments to display.

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

GameDev.net is your game development community. Create an account for your GameDev Portfolio and participate in the largest developer community in the games industry.

Sign me up!