1452 pellets in all their glory
The scope of the maze didn't really hit me until I saw all those pellets.
On a technical note, the game can now load textures, and uses multiple shaders, and the renderer and shader classes have become better designed and are (somewhat) more robust as a result. The pellets are billboarded quads with a gradient texture.
I think I've done most of the groundwork. I expect to be getting into the real gameplay soon.