Jump to content
  • Advertisement
Sign in to follow this  
  • entries
    12
  • comments
    16
  • views
    12128

iPhone, iPad, iPod Touch

Sign in to follow this  
dx elliot

312 views

This year I want to make some games for the Apple marketplace. I have decided that Christmas games will be fun to make. To any sane developer this would seem like a really bad idea because Christmas games only sell one time of the year, but at the same time it motivates me with a deadline set in stone. I will only be charging 99 cents for each Christmas game I make, so I hope to make at least enough money to pay for this:




Corel Painter X. I already bought the Wacom Bamboo.

I am a graphics programmer by trade, but a couple months ago I got very interested in drawing and painting with acrylics. The articles on color theory from an artist's perspective is so different than ones for graphics researchers, so the new perspective has already been rewarding (for example: four page article on light).

I used up a 30 day trial of Photoshop, but a standalone copy is outrageously expensive for someone doing this as a side hobby. GIMP is free and ok, but I can't be bothered with hunting down brushes or making my own. The Wacom Bamboo came with Painter essentials, but I would prefer to pay money for something better. I downloaded a trial of Painter 11 and came to appreciate its brush system. It has about a thousand brushes and each is so different, including the ones that do nothing but blend colors on the canvas. I really like its color picking pyramid and its price is reasonable. I downgraded to a trial of version X which I will buy instead - it has pretty much everything I need from 11 and is less expensive. Version 12 is probably going to be out soon anyways.

My first game will be a jigsaw puzzle game with a Christmas theme on iPhone, iPad, iPod Touch, you name it. I reserved some time to do one picture every two days. So far I have these:









Currently I use mostly the chunky oil pastel brush in Painter with a grainy blender + round blender combo to blend colors. It works well. If I get bored then I could always switch to water colors or something.

I am creating four more pictures because I figure eight Christmas jigsaw puzzles in a single app should be enough.
Sign in to follow this  


4 Comments


Recommended Comments

Why limit yourself? Throw in some Hanukkah and Kwanzaa images as well. Maybe even an old-fashioned pagan Yule festival :D

Share this comment


Link to comment
Yeah, that's a good idea, I'll make one each for Hanukkah and Kwanzaa. Then other religions too. I could also display a trivia fact when the player selects the puzzle in case they are unfamiliar with those traditions.

Share this comment


Link to comment
How do you find the Bamboo? They've got a deal on over at Dell.ca right now, and I'm sort of interested in picking one up.

Share this comment


Link to comment
I like the Bamboo (I got the cheapest kind), it was about 80 dollars new on Amazon. First, it comes with Painter essentials 4 which is a decent art program for a beginner.

Although it is my first tablet and I have nothing to compare it to, I immediately noticed that the plastic edges are curved so it can be uncomfortable when trying to move the cursor to the edges of the screen, but I got used to it. It has no tilt sensitivity, though most of the brushes I currently use in Painter do not at all rely on it. It is a small tablet so you have to use more of your wrist and fingers than your arm. I really like it, it has been a good investment.

If I continue doing art for the next few months then I will probably upgrade to a used Intuos 3 or new Intuos 4 when the prices come down.

Share this comment


Link to comment

Create an account or sign in to comment

You need to be a member in order to leave a comment

Create an account

Sign up for a new account in our community. It's easy!

Register a new account

Sign in

Already have an account? Sign in here.

Sign In Now
  • Advertisement
×

Important Information

By using GameDev.net, you agree to our community Guidelines, Terms of Use, and Privacy Policy.

Participate in the game development conversation and more when you create an account on GameDev.net!

Sign me up!