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Super Ninja Kung Fu Puzzle - Extra Pow Pow

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Demosthenes

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Avatar Man has sold 38 copies so far, which is the worst of the three games I made.

So, for the next game, I had to choose between two of the projects I interrupted before, One Man Armada and Super Ninja Kung Fu Puzzle - Extra Pow Pow (SNKPEPP). I chose SNKPEPP because it had the cooler name. And the cooler title screen, which will feature an animation from this:


To this:



SNKPEPP is a ragdoll-physics based platformer. Like Bennu, the goal will be to remove all the blocks in a level, but there will also be fights and ninja stuff. Also, like I mentioned before, one of the goals in SNKPEPP was to remove the high entry barrier that Bennu had (because of the hard to master controls).

I had some problems the first time I approached SNKPEPP, because I tried using two ragdolls, one when the ninja was facing right the other when he was facing left. This caused collision problems when I switched between the ragdolls, so now I use a single ragdoll.

">This video shows the running and wall jumping tests and, from time to time, I turned the ninja into a limp ragdoll for fun. :) The ninja is still missing his hands and feet, but all in due time.
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