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      Download the Game Design and Indie Game Marketing Freebook   07/19/17

      GameDev.net and CRC Press have teamed up to bring a free ebook of content curated from top titles published by CRC Press. The freebook, Practices of Game Design & Indie Game Marketing, includes chapters from The Art of Game Design: A Book of Lenses, A Practical Guide to Indie Game Marketing, and An Architectural Approach to Level Design. The GameDev.net FreeBook is relevant to game designers, developers, and those interested in learning more about the challenges in game development. We know game development can be a tough discipline and business, so we picked several chapters from CRC Press titles that we thought would be of interest to you, the GameDev.net audience, in your journey to design, develop, and market your next game. The free ebook is available through CRC Press by clicking here. The Curated Books The Art of Game Design: A Book of Lenses, Second Edition, by Jesse Schell Presents 100+ sets of questions, or different lenses, for viewing a game’s design, encompassing diverse fields such as psychology, architecture, music, film, software engineering, theme park design, mathematics, anthropology, and more. Written by one of the world's top game designers, this book describes the deepest and most fundamental principles of game design, demonstrating how tactics used in board, card, and athletic games also work in video games. It provides practical instruction on creating world-class games that will be played again and again. View it here. A Practical Guide to Indie Game Marketing, by Joel Dreskin Marketing is an essential but too frequently overlooked or minimized component of the release plan for indie games. A Practical Guide to Indie Game Marketing provides you with the tools needed to build visibility and sell your indie games. With special focus on those developers with small budgets and limited staff and resources, this book is packed with tangible recommendations and techniques that you can put to use immediately. As a seasoned professional of the indie game arena, author Joel Dreskin gives you insight into practical, real-world experiences of marketing numerous successful games and also provides stories of the failures. View it here. An Architectural Approach to Level Design This is one of the first books to integrate architectural and spatial design theory with the field of level design. The book presents architectural techniques and theories for level designers to use in their own work. It connects architecture and level design in different ways that address the practical elements of how designers construct space and the experiential elements of how and why humans interact with this space. Throughout the text, readers learn skills for spatial layout, evoking emotion through gamespaces, and creating better levels through architectural theory. View it here. Learn more and download the ebook by clicking here. Did you know? GameDev.net and CRC Press also recently teamed up to bring GDNet+ Members up to a 20% discount on all CRC Press books. Learn more about this and other benefits here.
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The Bridge

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Matt Carr

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  • Stopped working on my engine because of time constraints (next point)
  • Worked at The Creative Assembly for a year on Xbox 360/PS3/PC game Stormrise and briefly on their next title
  • Moved to a programming job at a company making 3D 'serious games' training sims (still there)
  • Started a business to develop indie games on the side called South East Games
  • Released 4 iPhone apps
  • Slowly (very) chipping away at the 5th and most promising iPhone app


And that's essentially what I should've been blogging about here for the past 2 years. August 2008 was my last post, but in attempt to turn what once I fittingly named the 'Tool of Procrastination' into a motivational force of good, I'll begin posting here with a far higher degree of regularity.

Now that two years of my life (well, the game dev relevant aspects anyway) have been summed up in 5 points, I've bridged the void between then and now and my next post will be a rant on something interesting (with any luck) relating to the now.

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Wow, congrats on getting 5 games out the door with your own company. Would you share a link for your company and games?
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Original post by zer0wolf
Wow, congrats on getting 5 games out the door with your own company. Would you share a link for your company and games?


Well... The 4 apps we've released thus far aren't anything to brag about. It's mostly been toe-in-the-water stuff thus far. 3 are games and 1 was a 1 hour dev time experiment which was App Store policy-ed into irrelevance.

I'll definitely talk about them and South East Games in the next and future posts. I need to develop a new website hopefully before then though because currently the unfinished wordpress blog vomit at southeastgames.com isn't anything worth showing.
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